import { ABaseDecision } from "GameLoop/DecisionMaking/BaseDecision";

 
 
export class SpawnDecision < T extends TaskType="spawn"> extends ABaseDecision<T>
{
 
   
    public isExpired(event: SpawnEvent, region: string): boolean 
    {
        return false;
    }
    public makeTask(event: SpawnEvent, region: string): IDecisionCode<T>|false
    {
        return {} as IDecisionCode<T>
    }
    
}